Korine Trieu
Junior Technical Designer

General Information
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Genre:
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Camera/View:
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Solo and/or Multiplayer:
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Game Engine:
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RPG, Exploration
Third Person Isometric View
Solo
Unity

Synopsis
In a word divided by the elements, a young child is tasked with restoring its balance.
Following in the footsteps of his father, he defies the weather and carries resources to remote places.
Features
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Inventory
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Craft
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Gather
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Equipment
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Climate Zones
Tech

A place to store gathered resources and crafted items.
There are two scripts; one stores the amount of resources and their information, and the other handles the UI.
When resources or an item is added, the first empty inventory slot's image is replaced with the former's image. In the resources' case, there is a counter that returns their amount. Having multiple items of the same type (like a hood) does not stack them and there is no counter.
When the player clicks on a slot in their inventory, if it is not empty, the item's image will follow the cursor and the slot will empty, until the player clicks on an empty slot.


The gathering of resources.
When the player clicks on an interactable object, the character moves to the object, and a slilder begins to fill. If the slider is filled, the item is added to the inventory, but if the player clicks away from the object, the slider is interrupted.


The combination of resources to create items.
TryCrafting() retrieves the needed resources type and amount and compares it with the resources in the character's inventory. If the character has enough resources, the resources are removed and the item to craft is added to the inventory.


Items that change stats when equipped.
When the player drags an item on the right equipment slot, the player character's stats are updated.


Zones with different effects when in it.
When the character steps in a climate zone, and as long as they stay inside, their defense will be lowered periodically, based on their resistance to that particular climate.
