Korine Trieu
Junior Technical Designer

General Information
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Genre:
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Camera/View:
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Solo and/or Multiplayer:
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Game Engine:
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Team:
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Action-Adventure {Metroidvania}
Side Scroller
Solo
Unity
4 GD, 4 GA

Synopsis:
Ten years after the death of her grandmother, the Little Red Riding Hood decides to look for the former's soul.
Alas, it is trapped inside the Forest of Fangs which she will have to defy, using the power of animal pelts.
Features
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Glide
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Equipment
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Enemies
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Wind Zone
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Inventory
Tech
Glide
While in air, slows down the fall.
When the character is in the state "Falling", if the player holds the "up" input, the gravity is scaled down and applied to the character's velocity. If the character hits a wall while gliding, they stop gliding.

Equipment
Pelts give movement abilities when equipped.
A pelt is directly equipped when picked up; when equipped, movement abilities are abled/disabled accordingly.

Enemies
Basic passive and aggressive AI.
Both AIs have a "patrol" state in which they follow a path set by the designer. The aggressive enemy will start moving towards the character's position when the latter enters in the former's detection zone. Both can deal damage when they collide with the character.


Wind Zone
Air stream that pushes up when gliding.
When the character enters the wind zone while gliding and remains in it, they are given an impulse upward. Their velocity is clamped so as to not go too fast.


Inventory
A place to store unlocked pelts and equip them.
Upon picking up a pelt, its assigned button in the inventory is enabled. Clicking that button equips/unequips the pelt.
